zDeveloper Studios

by Brano, 23rd September 2016


First of all, I would like to say, this article is based solely on google research. All the numbers and estimates are “calculated” as fairly as could. I surely do not want to make revenues seem too sweet or bitter, I estimated them with the best interest for the games. I really love all these games and respect their creators with all of my heart! Big fan! REALLY BIG FAN! I know I overestimated some numbers and underestimated others, this was not intentional! This was done due to lack of information. I tried to find as much information, as I could. If I could just call up the developers and ask them, I would gladly give you the exact figures.

Anyone who has better information, contact us at hello@zdeveloper.eu or in a comment section bellow so we can update the info

Also, I would like to add, that this list is ranked on overall success of the game, but the 2 most important attributes were revenue and players interest.

Now that this is out of the way, most successful indie games! Here they come.

6. Limbo

Limbo indie game screenshot
  • Genre: Puzzle, platform
  • Developer: Playdead
  • Country: Denmark
  • Team size: approx. 13 people
  • Release Date: July 21, 2010
  • Approximate revenue: $ 90 million +

Beautiful graphics! Astounding sound! Player is controlling nameless boy who wakes up in the forrest and needs to get out. Running through the forrest, trying and dying, occasionally solving some puzzles (actually, there is plenty of puzzles). Graphics and sounds really suck you in the game, which makes it emotional experience. Limbo is brilliant!

5. Trine Series (2 games)

Trine game three main characters
  • Genre: Platform, puzzle
  • Developer: Frozenbyte
  • Country: Finland
  • Team size: 5 people
  • Release Date: July 2, 2009 (Trine)
  • Approximate revenue: $ 100 million +

Controlling 3 characters, Thief, Wizard and Knight. Player can switch between any of them. It is beautiful game with a lot of physical puzzles and even more enemies like spiders, skeletons, bats, etc.

4. Don’t Starve Series (2 games)

Don't starve together game
  • Genre: Action-adventure, survival
  • Developer: Klei Entertainment
  • Country: Canada
  • Team size: approx. 10 people
  • Release Date: April 23, 2013
  • Approximate revenue: $ 130 million +

Don't Starve and Don't Starve Together are truly survival games. Don’t Starve series are a must play. Beautiful, smart, with million possibilities (to die). Wilson is a scientist who is trying to survive as many days as possible, it is as simple as that. Player crafts, explores, fights, builds. Everything you want in a game.

3. Rocket League

Rocket League game
  • Genre: Sports
  • Developer: Psyonix
  • Country: USA
  • Team size: 5 people
  • Release Date: July 7, 2015
  • Approximate revenue: $ 170 million +

What is not fun about driving cars, trying to hit giant soccer ball (or basketball) and score a goal? Yes that is exactly what you do playing Rocket League. This massively successful game is out for little more than a year and the numbers are nuts. Who would have thought this “vehicular soccer video game” would explode like this?

2. Terraria

Terraria game
  • Genre: Action-adventure, survival
  • Developer: Re-Logic
  • Country: USA
  • Team size: 8 people
  • Release Date: May 16, 2011
  • Approximate revenue: $ 200 million +

Terraria is a 2D game combining Minecraft, Metroid, MacGyver and more. The whole world is destructible, this gives player endless possibilities to explore, craft, combat and more. It has sold close to 20 million copies across all compatible platforms. Crazy number.

1. Minecraft

Minecraft game
  • Genre: Sandbox, survival
  • Developer: Mojang
  • Country: Sweden
  • Team size: 1 person - Markus “Notch” Persson
  • Release Date: May 17, 2009
  • Approximate revenue: $ 1 billion +

“Minecraft is a game about placing blocks and going on adventures. Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles.” - Mojang

Biggest indie game ever made! Mojang and its Minecraft was bought by Microsoft for $2.5 billion in September 2014. I think, this fact summarises it all.

Do you agree with our list? Leave us a comment bellow(author's head).


Brano zDeveloper programmer and game designer